Submechguns

About the Weapon
SMGs are a Subtype of Mechguns, and as such they fire multiple times - in this case, they have adopted Mechguns' old number of 3 shots per trigger pull. They deal less damage per shot, and have lesser range, but are generally more accurate, allowing you to harass a single target with multiple shots easily. Additionally, both Mechguns and SMGs are quite cheap to fire, meaning that ENE usage is never really a concern.

Attack Range
"SMGs have a pitiful range of 2 tiles, but their accuracy is high for a multi-striking weapon. Make use of that ability!"

Skills

 * Power Strike - 8 ENE. Hit for +25% damage, -25% accuracy.
 * Pinpoint - 8 ENE. Hit for -25% damage, +25% accuracy.
 * Triple Blow - 9 ENE. Strike three times at 50% damage.
 * Blitz - 30 ENE. Send out a hail of bullets, hitting seven times at full damage. That's why it's so expensive.
 * Firesweep - 15 ENE. Sweep your firearm across the field, setting Radius to 2, allowing you to hit any target within 2 tiles of your initial mark.

Metadata: Mechguns
These stats are the most subject to change of any weapon.
 * Physical Might: 0.3x
 * Magical Might: 0.0x
 * Weapon Accuracy: 1x
 * Weapon Weight: 0.8x
 * Buy Modifier: 1x
 * Sell Modifier: 1x