Illusion Spells

Tier I: Simple

 * False Weapon - Clones your current weapon in your other hand before attacking a target with "both". Based on enemy PER, they will try to defend against the real weapon and the real weapon ONLY. Costs 25 ENE. Requires an empty hand.
 * False Shelter - Create a small, sturdy-looking lean-to. Enemies are likely to try and hide behind it if they believe the illusion, leaving them sitting ducks for 1 attack.

Tier I: Simple

 * Balloon Muscles - Create a glamour which causes you to appear much brawnier than you are. Dissuades foes from attacking you directly.

Tier II: Moderate

 * Low Disguise - Diguises your equipped weapon as a lower-end version of itself. Foes become less likely to block or dodge.
 * High Disguise - Disguises your equipped weapon as a higher-end version of itself. Foes become more wary of you, taking attention off allies.

True Lies
True Lie-type Spells generate a real object which looks like it's an illusion.

Tier I: Simple

 * Rockpile - Generate a small pile of rocks. Opponents may trip over it. That's all.

Tier II: Moderate

 * Torch - Generate a torch. You can even light it!

Tier III: Advanced

 * Hall of Mirrors - Using a classic trick, trap your opponent in a small area filled with mirrors. Some of them are fake, some of them aren't. You're not immune to your own trick, however, so pursue them carefully...
 * Clone Weapon - Create a temporary clone of your weapon in your other hand and strike with both. You deal 25% less damage overall, however it counts as a single hit, which means only one hit roll.

Tier IV: Extreme

 * Telethrust - Teleport a stab through shields and armor. Obviously, ignores armor.