Path of Healing

The Path of Healing follows one simple law - "First, do no harm...Unless you are threatened, anyway." I would never willingly create a class that cannot fight. That'd be mean. Instead, you get Canes - a magic tool which deals damage off of a mix of Strength and Spirit.

Their icon is distinguished by the hand resting on the head of a Cane.

Base Stat Bonuses
These are applied to your Race Stats when you make a character.
 * HP - 10
 * ENE - 20
 * STR - 5
 * SPR - 10
 * SKL - 1
 * ABL - 7
 * AGI - 7
 * EVA - 4
 * TGH - 2
 * RES - 7
 * LCK - 5

Equipment

 * Canes/Scepters

Armor

 * Light
 * Small Shields

Abilities

 * Healing Field - With yourself as the center, send out a 7-tile radius healing spell.
 * Patchjob - Heal an adjacent unit and cure them of a random negative status.

Equipment

 * Canes/Scepters

Armor

 * Light
 * Medium
 * Small Shields

Abilities

 * Healing Field - With yourself as the center, send out a 7-tile radius healing spell.
 * Patchjob - Heal an adjacent unit and cure them of a random negative status.

Equipment

 * Canes/Scepters
 * Sabers/Handaxes

Armor

 * Light
 * Medium
 * Small Shields
 * Medium Shields

Abilities

 * Healing Field - With yourself as the center, send out a 7-tile radius healing spell.
 * Patchjob - Heal an adjacent unit and cure them of a random negative status.

Equipment

 * Canes/Scepters
 * Sabers/Handaxes

Armor

 * Light
 * Medium
 * Heavy
 * Small Shields
 * Medium Shields

Abilities

 * Healing Field - With yourself as the center, send out a 7-tile radius healing spell.
 * Patchjob - Heal an adjacent unit and cure them of a random negative status.