Rods

Rods are the powerful upgrade to Wands. Unsuited to melee combat due to their absurd length, they instead sport increased Magic Damage...and decreased Accuracy, to compensate for the huge increase they received to damage.

Attack Data
Rods possess a Rod Shot, a blast of pure magic that seeks out targets with moderate speed. It cannot travel far, but it is quite powerful.

Attack Range
"A Rod Shot travels a mere 4 tiles."

Tier I

 * Power Strike - 19 ENE. Hit for +25% damage, -25% accuracy.
 * Pinpoint - 19 ENE. Hit for -25% damage, +25% accuracy.
 * Triple Blow - 23 ENE. Strike three times at 50% damage.
 * Thwack - 9 ENE. Hit your target with your Rod. Deals damage based on Strength instead of Spirit, hits based on Agility, and gains +15% to Hit Stat and Base Accuracy.
 * Defiant Stance - 24 ENE. Increase your Toughness and Resistance by 30% for 2 turns.

Behind the Scenes: Rods
There's no real story here, honestly. Magic Staves are a standard fantasy-esque upgrade for wizards and mages in any story you can hope to read or write. It never crossed my mind to remove them. I changed their name to Rods simply because it gets a little bulky writing "Magic Staff" all the time.

Metadata: Rods
The exact stats of Rods are as follows:
 * Physical Might: 0.33x
 * Magical Might: 1.33x
 * Weapon Accuracy: 1.33x
 * Weapon Weight: 1.33x
 * Buy Mod: 1.5x
 * Sell Mod: 1.5x