Abilities

Abilities are like Skills that don't require any Energy expenditure in order to be used. They come in several forms, but for the most part, they can be broken down in to four types - Combat, Weaponized, Passive, and Support. However, since they don't require Energy, Abilities cannot roll any Critical Hits.

Units can also learn Personal Abilities, which may be any of the four mentioned types, or they could be something else entirely. Personal Abilities are, naturally, unique to the character who owns it - they may not be learned by another without the express permission of the Ability's owner.

Combat Abilities
These Abilities are used to deal damage to enemies. They do not use your equipped Weaponry, and have fixed hit rates, though they deal damage based on your Stats.

Known Combat Abilities are as follows:
 * Straight Punch - Learned by Origin. Deliver a powerful punch with slightly low accuracy to one target.
 * Bodyslam - Learned by Wilders. Deliver a Weight-based bodyblow to one target. Allows movement up to +3 tiles.

Weaponized Abilities
Placeheld.

Support Abilities
These Abilities are used to assist yourself or your allies. They can heal HP, rescue the Dying, or fling the user across the map, bringing them to the aid of an ally in need, among other possibilities.

Known Support Abilities are as follows.

Personal Abilities
These Abilities are requested and developed between individual players & a Gamerunner.

Known personal abilities are as follows.
 * Elemental Blade - Belongs to Tempest's Helm. A Weaponized Ability, it interacts with an equipped weapon to slash one target for Magic damage.