Crossbows

Crossbows are one of the primary types of Ranged Weapons in RoPH II. They are characterized by their inherent Armor Bypass ability, dealing damage without interacting with all of your target's armor - they ignore 40% of it by default. As a tradeoff, they are intensely heavy - among the heaviest weapons in the game, in fact.

Attack Range
"Crossbows have a range of 6 tiles."

Skills

 * Power Strike - 19 ENE. Hit for +25% damage, -25% accuracy.
 * Pinpoint - 19 ENE. Hit for -25% damage, +25% accuracy.
 * Triple Blow - 23 ENE. Strike three times at 50% damage.
 * Savage Bolt - 60 ENE. Fire a specially-crafted bolt that ignores armor entirely.
 * Stakeshot - 15 ENE. Fire a magic stake, aimed at the heart. Deals damage based on Spirit instead of Skill.

Behind the Scenes: Crossbows
Oh man, Crossbows - an armored foe's worst Knightmare. Heh, sorry, couldn't resist that one; but that's basically why they're in the game. I wanted there to be a viable threat to Knights besides "lol magic", and armor-piercing bows just happen t'fit that bill.

Metadata: Crossbows
How Crossbows modify material values is as follows:
 * Physical Damage: 1.4x
 * Magical Damage: 0.6x
 * Weapon Accuracy: 0.67x
 * Weapon Weight: 1.33x
 * Buy Modifier: 1.33x
 * Sell Modifier: 1.33x