Spears

About the Weapon: Spears
Spears are the weapon of choice for most Knights in the Raid on Phoenix Hill universe, as they pierce enemy armor by 25%, allowing Knights to further take advantage of their superior Strength.

Attack Data
These represent the damage modifications, the accuracy roll mods, and the Energy cost of the three attack types.

Attack Range
"Spears penetrate three tiles in front of the user, making them useful for skewering foes in a chokepoint. This is just in addition to their armor-piercing properties."

Skills

 * Power Strike - 16 ENE. Hit for +25% damage, -25% accuracy.
 * Pinpoint - 16 ENE. Hit for -25% damage, +25% accuracy.
 * Triple Blow - 18 ENE. Strike three times at 50% damage.
 * Cutwo - 6 ENE. Targeting two, deliver two sweeping cuts with the tip of your polearm - one to each target. Deals 35% less damage and doesn't pierce armor. Range: 1 Tile.
 * Piercing Pounce - 30 ENE. Run up to 7 tiles before attacking. Pierces an additional 25% of Physical Armor. Range of actual attack: 1x1.


 * Sixfold Thrust - For 36 ENE, deliver countless stabs with your Spear of choice! And by "countless", we mean "six hits at half damage each." Prose it however you want, though! Range: Normal.

Behind the Scenes: Spears
I initially named them "Polearms" to account for the various types of spear that exist in the real world. Realizing that I'm never going to name weapons anything other than "Material" + "Weapontype", I changed the name to Spears.

Metadata: Spears
Spears are a balanced upgrade to Sabers - less bulky than Greatswords, not as strong as Warhammers. But they come with the ability to pierce armor.

The exact stat mods of all Spears are as follows:
 * Physical Might: 1.15x
 * Magical Might: 1.15x
 * Weapon Accuracy: 1.15x
 * Weapon Weight: 1.15x
 * Buy Modifier: 1.15x
 * Sell Modifier: 1.15x