Mechguns

About the Weapon: Mechguns
Mechguns are rapid-attack Firearms that fill the air with death and pain. They fire 5 bullets per Attack, and the damage can spread to adjacent targets. They have a Subtype, the SMG, which is more accurate and one-handed, but which is slightly shorter range, and it doesn't spread its shots out.

Attack Range
"Mechguns only reach 3 tiles forward, but they hail targets with fire. Make use of this to harass targets who might be troublesome."

Skills

 * Power Strike - 11 ENE. Hit for +25% damage, -25% accuracy.
 * Pinpoint - 11 ENE. Hit for -25% damage, +25% accuracy.
 * Triple Blow - 14 ENE. Strike three times at 50% damage.
 * Blitz - 45 ENE. Send out a hail of bullets, hitting seven times at full damage. That's why it's so expensive.
 * Firesweep - 23 ENE. Sweep your firearm across the field, setting Radius to 2, allowing you to hit any target within 2 tiles of your initial mark.

Behind the Scenes: Mechguns
Machineguns are just really, really cool; that's the entire reason they exist.

Metadata: Mechguns
These stats are the most subject to change of any weapon.
 * Physical Might: 0.5x
 * Magical Might: 0.0x
 * Weapon Accuracy: 1x
 * Weapon Weight: 1.25x
 * Buy Modifier: 1.2x
 * Sell Modifier: 1.2x